We’ve carefully selected mods and maps that enhance team coordination, add new mechanics, and ensure a dynamic, large-scale combat environment. Whether you’re reviving teammates, spotting enemies, or using new movement mechanics, these features will give you the tools needed for immersive, strategic gameplay.
The Conquest Mode Mod introduces a dynamic, team-based, objective-driven game mode inspired by the large-scale, territory-control multiplayer mode found in Battlefield. Players are divided into two teams, each team works together to capture and hold objectives while trying to prevent the opposing team from doing the same.
The Regen Mod brings automatic health regeneration to the server. In the heat of battle, when you take damage but manage to escape for a few moments, your health will slowly regenerate. This mechanic is crucial for maintaining the flow of combat and allows players to get back into the action quickly, much like the health regeneration system in Battlefield.
The Jumping Mod enables players to jump, adding verticality to the play. Just like in Battlefield, where using elevation and jumping over obstacles can make a difference in engagements, this mod allows you to access rooftops, leap over cover, and move around the map more dynamically. It adds a crucial tactical layer to movement, perfect for navigating complex environments during firefights.
The Crouch Mod allows players to move under low obstacles. Just like in Battlefield, whether you’re ducking to avoid enemy fire or using it to reach hidden areas, crouching becomes an essential tool for tactical movement.
Like the revive mechanic in Battlefield, the Syringes Mod allows you to revive downed teammates. When a teammate gets knocked out, you can use a syringe to bring them back into the fight, keeping your squad strong during crucial moments. This mod encourages teamwork and gives squads a second chance to recover and push forward.
With the Disable Fall Damage Mod active, players can jump off high areas without taking damage, similarly to Battlefield’s parachute system, the focus is on movement freedom.
The Player Collisions Mod adds realism by enabling player-to-player collisions. In a Battlefield-like experience, positioning is everything, and this mod prevents players from walking through each other. You’ll need to navigate around your teammates and enemies carefully in close-quarters combat, just as you would in a real battlefield scenario, encouraging more strategic team movement and positioning.
The LCOM Ping Utility Mod is essential for communication, replicating the spotting system found in Battlefield. Players can "ping" enemy locations or important areas by holding the grip with an empty hand and pressing the fire select button. This places a marker for teammates, helping with tactical awareness without needing voice chat. Use this tool to highlight enemy positions, objectives, or locations that need attention from your squad.
The Death Skulls Mod helps you quickly identify downed teammates by placing floating skulls over them. This mod is similar to the revive indicator in Battlefield, making it easier for medics to find and revive fallen comrades during intense firefights. It ensures that no teammate is overlooked, keeping your squad in the fight for longer.
For a bit of variety in weaponry, the Koda's Archery Pack Mod introduces bows and arrows. This mod adds a unique challenge for players who want to experiment with different ranged weapons. It offers a refreshing break from firearms and adds a new layer of skill-based combat.
The Shield Clone Mod introduces shields to play, giving players a defensive option similar to riot shields in some Battlefield games. Use the shield to block incoming fire, protect teammates, or create cover as you advance or hold positions. This mod encourages tactical, team-based play where defence is just as important as offense.